Here is the link for Impetus new website. The rules are interesting and fun. Just need to find people in my area that likes to play Impetus. So far no luck. The Detroit seems to have become a waste land for games historical Minitures.
Lots of misconceptions about the use of the weapon during my tour 68-70. Yes I was one of the dummies that got to picked as a grenadier. First of all I only had HE rounds. All buckshot round where taken away from my unit. It seems President Johnson didn't like the idea of causing a problem with the Geneva convention... No Fletch rounds... Why, they didn't work and had been withdrawn for use.
Here is a brief history.
The M79 saw combat in the Vietnam War beginning in the early days, when M79 Grenadiers assigned to major Army divisions first arrived to see combat in Vietnam in 1965, including the 1st Cavalry Division, the 1st Infantry Division, the 101st Airborne Division, and the 173rd Airborne Brigade. Typically, one M79 Grenadier would be a member of each Infantry Fire Team (4-5 men), with two Fire Teams composing an Infantry Squad, headed by a Squad Leader.
However, its single-shot nature was a serious drawback. Reloading after every shot meant a slow rate of fire and an inability to keep up a constant volume of fire during a firefight. This led the Navy to develop the China Lake Grenade Launcher, which a were produced for deployed SEAL Teams. For close-in situations, the minimum arming range (the round travels 30 meters to arm itself) and the blast radius meant a grenadier had to use his .45 cal. pistol, or fire and hope that the grenade acted as a giant slow bullet. Special grenades for close-in fighting were created to compensate, though a soldier was not always able to load one in the heat of battle. Moreover, its size meant that a soldier with an M79 could be only a grenadier, and he used up his limited rounds, he had only a pistol to use in a firefight. Underbarrel grenade launchers, such as the XM148 and the M203, where the grenade launcher attaches to an M16 rifle, were developed during the Vietnam War, allowing the grenadier to function also as a rifleman. Some grenadiers opted to carry a slung M16 rifle in lieu of a pistol.
The XM148 was plagued with problems and the project was dropped. The M203 was a success, and was standardized in 1969; it had replaced the M79 by the end of the war, though M79s were still used in Reserve and National Guard units.
For close range fighting, two styles of M79 rounds were developed. The first was a flechette or Bee Hive round (so named for the sound the flechettes made while in flight) that fired 45 10-grain steel flechettes. Flechettes proved to be ineffective because they would often not hit point-first and penetrate. Instead they would hit sideways and bounce off. About 1966, this was replaced by the M576buckshot round. Containing twenty 24-grain metal pellets (M576E1) or twenty-seven 24-grain metal pellets (M576E2), this round could be devastating at close ranges. However, as range increased, the shot spread out so rapidly as to be ineffective. The M576E2, despite the greater number of shot, was less effective at range than the M576E1, because its shot spread out much more quickly and could completely miss the target.
As if they improved after Vietnam I couldn't tell you for sure. Maybe a currently Veteran can tell me if the rounds had been improved...
Last night I played this rules last night with the regular crew from Anton's wargame blog. Being a Vietnam veteran I was asked to play the VC. Being old a treacherous with knowledge of how the VC operated I was yes.
Here is the basic idea game is below.
– A set of rules to game Vietnam on a tabletop with miniatures!
The players are all American NCOs and officers
“in country”; the referee designs each scenario and controls the
hidden forces of the NVA/VC enemy. This makes Charlie Company a unique
tabletop miniatures game, for a substantial amount of role-playing is
involved; you will have a figure on the tabletop that is you – 100%.
You can’t even talk to the other players unless your figure is in a
position to do so! You have to survive twelve missions (12 months game
time) to complete your tour and rotate home.
The question: What is winning?
A: Defeating your enemy
B: Surviving your tour of duty?
The choice is yours. Charlie Company is unique in
the fact that you must balance the achievement of your short term goals
– defeating the VC – with your ultimate objective – lasting until
your DEROS date comes up and you (your miniature at any rate) can hop
that freedom bird back to the world.
In most other miniature battle simulations, players
are in a contest with one another and the miniatures do the dying – a
certain detachment is achieved and artificial morale rules are required
to represent your men’s sense of self preservation.
places you – the player – virtually on the tabletop, in harms way,
so to speak. The other players are with you on the table, facing the
enemy. You must co-operate together, execute and follow mission planning
and orders to win and survive – good luck, have fun and get some!
“The enemy may be operating from the delusion
that political pressure combined with the tactical defeat of a major
military unit might force the US to throw in the towel” – Gen.
William C. Westmoreland. November 1967
Nine Rules for Personnel of US Military Assistance Command,
Vietnamese have paid a heavy price for their long fight against the
Communists. We military men are in Vietnam now because their government
has asked us to help its soldiers and people in winning their struggle.
The Vietcong will attempt to turn the people against you. You can defeat
them at every turn by the strength, understanding and generosity you
display with the people. Here are nine simple rules:
1.Remember we are guests here. We make no special demands and seek
no special treatment.
2.Join with the people! Understand their life, use phrases from
their customs and laws.
3.Treat women with kindness and respect.
4.Make personal friends among the soldiers and common people.
5.Always give the Vietnamese the right of way.
6.Be alert and ready to react with your military skill.
7.Don’t attract attention by loud, rude or unusual behavior.
8.Avoid separating yourself from the people by a display of wealth
9.Above all else you are a member of the US Military Forces on a
difficult mission, responsible for all your official and personal
actions. Reflect honor upon yourself and the United States of America.
Needless to say the American players broke every rule listed above. They hammered the surrounding countryside is mortar fire. Recon by fire on everything. They should of ran out of ammo. No fire control. One of the player who just return form Afghanistan who was a platoon kept tell them don't do that. You will get shot! Was the only player being in control of his troops. He use sound tactics. But he may one mistake. The M48 driver was buttoned up in tank. In order to get attention to fire on target. Sarge waved his arm and pointed to the target. That was his only mistake of the game. The VC sniper said to himself. That guy must be important. Sarge got hit. Lucky for him it wasn't serious. The game major objective was to run a truck convoy across the broad. The trucks moved well over ten inches a turn. 4 turns they could of been off the game broad. The VC objective was to destroy as many trucks as possible. They ended up taking out three of the 8 truck, 7 kias, 5 wounds G.I's. Not sure if I made enough points to have victory of not. The VC lost 20 KIA, 20 wounded. Their job was to hit hard and run. In the end the players turn the villagers against Americans. So any a convoy ran down highway one. They would be taking a lot of fire. So much for hearts and minds. Check out Antons blog is the future. As pictures of the battle will be posted in all of it glory. All in all is was a fun night of gaming.
I'm most likely not the only one that has a problem with too many figure scales of figures. My ancients are all 25/28mm. Napoleon period is 15mm & 25/28mm. The problem is my WW2. I into all three scales. Started in WW2 in 72nd/20mm scale. But got sucked into 28mm Bolt action. After which my son and I got sucked into Flames or war. My 15mm collection is now huge IDF, WW2 and now cold war. With that 20mm is pretty big also. The problem is not too many folks I know play WW2 in 28mm... Now what to do? Need thin the herd so to speak.
Many people that read this have the same problem? Would like some input.
Just saw some great miniature and accessories on the early war miniature site.. Damn them these are all 20mm items.
These are for the Armourfast models. Just what I need is more headaches,,,,
This map was posted on TMP. The map shows all of the roman empire. More information and satillite image can be found by clicking on the right hand top corner. It will take hours if not weeks to look at all the important.
Follow this great article on Operations wargaming. Victor the owner of the blog has a step by step instructions on make a flexible terrain mat using sand, paint and chalk. Please note not silicon chalk. The cloth is canvas the is fastened down on some plywood. This is for two reasons to keep the canvas from moving and keeping out winkles.
All the pictures are our Victors. For more information check out the link above to see his excellent work..
Interesting new book just released by amazon e-book.
Here is the story line.
Catriona “Kit” Witmer was a shooting star in the Secret Service. When a
high profile detail goes horribly wrong, her career is derailed,
leaving her to fall into a bottle. Forced to pick up low level
celebrity security details to keep herself afloat, Kit is set on a path
of self-destruction and increasing isolation.
Claire Avondale is a Senator in need of discreet protection that
falls outside of the normal security details offered by the government.
Increasingly targeted by religious fanatics for her progressive push of
policies in support of genetic research, Claire soon finds herself
being hunted by the very people who are supposed to protect her.