The campaign is a good reference of any set of rule dealing with the Africa conflicts
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Showing posts with label Lock & Load. Show all posts
Showing posts with label Lock & Load. Show all posts
Friday, February 24, 2023
Lock and load scenario "Check Point CALVI
The lock and load series to me is a easy game to play instead of ASL. ASL as much as I like it. The game has become a rules lawyer game.
Friday, March 1, 2019
Lock and Load unit cards
The folks from Lock and Load are kicking around the idea of creating the cards below. The idea came from players asking if the rules could be converted to miniature. I think it is a great idea. The system is fun and fast. It is your you go I go. Every move has a response. If they do I will be sell off alot of miniature rules.
Sunday, January 27, 2019
Fifty shades of Feldgrau
If you haven't notice I'm slowly returning to broads game. I got so miniatures that had never seen the light of day. Or played with once. Only to have the group go in another direction. That least I can play the broad games solo. Plus the cost in the end it cheaper than buying miniatures.
Fifty shades of Feldgrau pretty well covers any didn't squard level broad game. Take a look you might find it interesting.
Fifty Shade of Feldgrau
Fifty shades of Feldgrau pretty well covers any didn't squard level broad game. Take a look you might find it interesting.
Fifty Shade of Feldgrau
Wednesday, December 12, 2018
LnL Heroes of Normandy
Sunday, August 19, 2018
Lock and Load games.
I have several of Lock and Load games. The system is a basically a simplified Advance Squad leader with all the same intense game player. I have the player and solo game. Now just need to get off my ass to play the game. The video will give you more insight on game play. Well grab your favorite Beverage sit back and enjoy.
Saturday, June 16, 2018
Lock and Load new core rule 5.0
Lock and load is going to release their latest Core rule. According to what I heard is that a lot of corrections and updates to make the game easy to understand.
Monday, April 9, 2018
Lock and Load to release new core rules Version 5
New from LnL publishing. Yes I'm a fan of LnL games. To me it is a simple version of ASL.
For over 15 years the Lock ’n Load Tactical (LnLT) system has set a new standard in squad-level gaming. Its innovative gameplay mechanics, unparalleled artwork, historical scope, and accessibility have entertained veteran and new gamers alike. Over that time, our rules have grown, too, introducing new unit capabilities and concepts; they have also matured in their presentation.
The LnLT version 5.0 (v5.0) rules manual contains the latest set of guidelines and regulations for the game system. Our goal is to present the rules in a straightforward manner without disrupting their existing structure and foundation. The biggest difference between the v5.0 and the v4.1 rules is that the World War II and Modern Era core rules are no longer separate, and rules specific to modules, are now found in the module-specific rules. For clarity, some rules sections have been modified not with content but with a new structure, e.g., additional subsections, more bullet points, or more images and examples. Additional cross-referencing of rules and a detailed index have also been added.
Other new additions to the v5.0 rules are numbered examples within sections with multiple examples and a hexagonal color-coding system has been implemented in the table of contents and throughout the manual, to make referencing certain sections and subsections easier. Two new sections have been added: one on Scenario Information, which breaks down how scenarios are laid out, to aid new gamers; and another on Series Resources, which introduces new and veteran gamers to additional ways to expand and enjoy the LnLT system.
Learning any game system can be daunting, but don’t be dissuaded; we use a large font-size, to accommodate the eyes, and have lots of examples, to illustrate the mechanics. Further, the best way to learn is to have another person show you how to play, but that’s not always an option. We encourage new players to read the two new gameplay walkthroughs (for infantry and vehicles/ordnance) found at the back of the booklet before reading the rules, to familiarize yourself with how a scenario plays in an intuitive and observational manner. The v5.0 rules can be used with any previously published LnLT module.
We are still completing the rules so a lot of items have not been decided yet but will come very soon. We are shooting for May but that is not set in stone.
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